..
actors.cpp
actors.cpp: Address -Wsometimes-uninitialized warnings
2020-01-03 11:48:42 +01:00
actors.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
anim.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
anim.h
Fix uninitialized variables causing black screen sometimes when playing videos
2020-01-03 09:45:15 +01:00
cheats.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
cheats.h
Improve interaction between cheat entry and player input
2019-12-08 08:05:14 +01:00
cmdline.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
common_game.h
- fixed compilation.
2019-12-29 22:47:40 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
d_menu.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
demo.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
demo.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
duke3d.h
- added handling for changing the screen size (dragging the window borders / change scale factor)
2020-01-01 09:49:06 +01:00
events_defs.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
game.cpp
- don't pop up the menu over the intro movies when ending a game.
2020-01-08 17:36:21 +01:00
game.h
Mostly clean up the codebase in preparation for tspritetype != uspritetype
2019-12-26 08:58:25 +01:00
gamedef.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
gamedef.h
- some string rework
2019-12-09 01:00:46 +01:00
gameexec.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
gameexec.h
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
2019-12-08 07:56:50 +01:00
gamestructures.cpp
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
gamevars.cpp
- fixed compilation.
2019-12-29 22:47:40 +01:00
gamevars.h
Fix -Wfallthrough error in gamevars.h
2019-12-26 08:26:09 +01:00
global.cpp
- more menus implemented
2019-12-04 01:38:51 +01:00
global.h
- refactoring of DN3D sound code complete but not tested yet.
2019-12-15 13:34:00 +01:00
inv.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
keys.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
m32def.h
Amend r7805
2019-09-20 15:17:40 +02:00
macros.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
mdump.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mdump.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
menus.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menus.h
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
namesdyn.cpp
- Menu WIP
2019-11-28 01:02:45 +01:00
namesdyn.h
- Menu WIP
2019-11-28 01:02:45 +01:00
network.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
network.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
player.h
- fixed compilation.
2019-10-23 18:36:48 +02:00
premap.cpp
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
2020-01-05 10:48:44 +01:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
- some string rework
2019-12-09 01:00:46 +01:00
savegame.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
savegame.h
- fixed compile errors.
2019-12-11 18:40:42 +01:00
sbar.cpp
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
2019-12-07 14:53:13 +01:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- hooked up the high color texture colorization code.
2020-01-11 22:18:06 +01:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
screentext.cpp
- added a generic message display, using ZDoom's code.
2019-12-04 23:07:02 +01:00
screentext.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
sector.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
sector.h
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
sounds.h
- update of the sound engine for unlimited channels per source.
2019-12-17 00:29:38 +01:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundsdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00