raze-gles/source
Christoph Oelckers 95c906e21a - removed the ENet dependency from gamecontrol.cpp as well.
The global init/shutdown code has been moved to the enet.cpp stub so that now only the networking files which need access include enet.h
2020-02-03 21:14:35 +01:00
..
blood Blood: proper use of the NOONE_EXTENSIONS preprocessor definition 2020-02-03 19:14:06 +01:00
build take maphacks into consideration 2020-02-03 19:13:42 +01:00
common - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
duke3d - netcode cleanup. 2020-02-03 21:06:03 +01:00
exhumed - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
glbackend - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - detect the add ons in the Megaton edition. 2020-02-02 13:33:07 +01:00
rr - netcode cleanup. 2020-02-03 21:06:03 +01:00
sw SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00