raze-gles/source/build
pogokeen 9534bb1578 polymost.cpp: switch from writing gl_FragColor to writing gl_FragData[0] in order to reduce VGPR usage on AMD cards
git-svn-id: https://svn.eduke32.com/eduke32@7613 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-19 14:58:09 +02:00
..
doc Trailing whitespace. 2017-06-27 11:01:22 +00:00
include Fix depth buffer issue causing translucent sprites to not render properly in Polymost. 2019-09-19 14:56:47 +02:00
src polymost.cpp: switch from writing gl_FragColor to writing gl_FragData[0] in order to reduce VGPR usage on AMD cards 2019-09-19 14:58:09 +02:00
buildlic.txt The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
Dependencies.mak Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00