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polymost.cpp: switch from writing gl_FragColor to writing gl_FragData[0] in order to reduce VGPR usage on AMD cards
git-svn-id: https://svn.eduke32.com/eduke32@7613 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/polymost.cpp
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1 changed files with 2 additions and 2 deletions
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@ -921,7 +921,7 @@ void polymost_glinit()
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\n\
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color.rgb = pow(color.rgb, vec3(u_brightness));\n\
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\n\
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gl_FragColor = color;\n\
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gl_FragData[0] = color;\n\
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}\n";
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const char* const POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE =
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"#version 110\n\
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@ -1018,7 +1018,7 @@ void polymost_glinit()
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\n\
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color.rgb = pow(color.rgb, vec3(u_brightness));\n\
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\n\
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gl_FragColor = color;\n\
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gl_FragData[0] = color;\n\
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}\n";
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polymost1BasicShaderProgramID = glCreateProgram();
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