raze-gles/source/games
2021-04-03 21:49:28 +02:00
..
blood - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
duke - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
exhumed - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
sw - added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back. 2021-04-03 21:49:28 +02:00