raze-gles/source/build/src
2021-04-03 21:49:28 +02:00
..
clip.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
defs.cpp - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
engine.cpp - removed unused 'wallvisible' function. 2021-03-15 18:58:14 +01:00
engine_priv.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
mdsprite.cpp - use clamp instead of bit masking to handle out of range interpolation factors for models. 2021-03-15 11:35:39 +01:00
polymost.cpp - added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back. 2021-04-03 21:49:28 +02:00
voxmodel.cpp - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00