..
blood
- moved hictinting data into the lookup tables.
2020-05-29 20:15:42 +02:00
build
Engine: fix sprite sorting issue that caused broken voxel rendering in polymost
2020-05-30 23:28:41 +02:00
common
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
core
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
duke3d
Duke3d: improve nextsectorneighborz() return value checks
2020-05-30 23:38:08 +02:00
exhumed
PCExhumed: MoveSector() updates player position variables. Fixes #366
2020-05-30 23:34:26 +02:00
glbackend
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
libsmackerdec
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
platform
- moved platform backend code to 'common'.
2020-05-26 00:09:27 +02:00
rr
- texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system.
2020-05-29 23:33:26 +02:00
sw
SW: Call OSD_DisplayQueued in DemoPlayback,
2020-05-30 23:28:24 +02:00
thirdparty
- code cleanup / removal of imgui.
2020-04-12 08:30:39 +02:00
__autostart.cpp
- Linux compile fixes.
2020-05-24 16:47:00 +02:00
CMakeLists.txt
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- Linux compile fixes.
2020-05-24 16:47:00 +02:00