raze-gles/source
NoOneBlood 9428c88e29 - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
- Change damage scale and min firedist for Custom Dude.
- Remove unnecessary checks in callback of tracking condition.
- Fix picWidth() function.
- Better initialization of modern stuff.
- kModernSeqSpawner: disable all other spawners with same TX ID when enabling current.
- Fix: sceneQav was not playing if resurrected with COUSTEAU cheat.
- kModernPictureChanger: remove kModernFlag01 feature (deprecated).
- kModernSectorFXChanger: add flags to control where exactly light effect should appear.
- kModernCondition:
 - add delay before sending command if condition is true.
 - take in account state, so kCmdState and kCmdNotState is useful.
 - fix wrong comparison result in some conditions.
 - add new various conditions.
- kModernPlayerControl:
 - fix start / stop playing qav scene when triggered with event command converted to sprite command.
 - add a way to resurrect / heal player.
 - add event commands to toggle inventory item status via trigger.
 - fix that Remote and Proximity detonators cannot be given.
 - add clear all screen effects option.
 - proper percents for changing movement / jumping.
- kModernRandomTX, kModernSequentialTX: change event redirection mode activation from kModernTypeFlag02 to kCmdLink.
- kModernSpriteDamager: treat damage value as percents by default, take in account god mode.
- kModernEffectGen: fix wrong cstat for effects.
- kModernPropertiesChanger: proper underwater status for sectors and players or enemies in it.
- Players: assign or update current player's sprite index for all conditions.

# Conflicts:
#	source/blood/src/nnexts.cpp
2020-05-22 17:36:37 +02:00
..
blood - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
build Avoid warnings when defining only extra in tilefromtexture 2020-05-22 17:30:52 +02:00
common - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
core SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
duke3d Duke3D: Disable dead code in implementation of undocumented SE 128 2020-05-22 17:11:16 +02:00
exhumed PCExhumed: Avoid some original memory read bugs and correct some bullet code branching. 2020-05-22 17:22:00 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr Rednukem: Remove redundant comment and fix formatting 2020-05-22 17:26:36 +02:00
sw SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00