Duke3D: Disable dead code in implementation of undocumented SE 128

Avoids warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
This commit is contained in:
Evan Ramos 2020-05-17 23:35:33 -05:00 committed by Christoph Oelckers
parent 49deeb350e
commit 262f2234c6

View file

@ -8177,29 +8177,33 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
{
walltype *pWall = &wall[pData[2]];
if (pWall->cstat|32)
#if 0
// Due to a typo in the original source code, this block never executes.
if (!(pWall->cstat & 32))
{
pWall->cstat &= (255-32);
pWall->cstat |= 16;
pWall->overpicnum++;
if (pWall->nextwall >= 0)
wall[pWall->nextwall].overpicnum++;
if (pData[0] < pData[1]) pData[0]++;
else
{
wall[pWall->nextwall].cstat &= (255-32);
wall[pWall->nextwall].cstat |= 16;
pWall->cstat &= (128+32+8+4+2);
if (pWall->nextwall >= 0)
wall[pWall->nextwall].cstat &= (128+32+8+4+2);
DELETE_SPRITE_AND_CONTINUE(spriteNum);
}
break;
}
else break;
#endif
pWall->overpicnum++;
pWall->cstat &= (255-32);
pWall->cstat |= 16;
if (pWall->nextwall >= 0)
wall[pWall->nextwall].overpicnum++;
if (pData[0] < pData[1]) pData[0]++;
else
{
pWall->cstat &= (128+32+8+4+2);
if (pWall->nextwall >= 0)
wall[pWall->nextwall].cstat &= (128+32+8+4+2);
DELETE_SPRITE_AND_CONTINUE(spriteNum);
wall[pWall->nextwall].cstat &= (255-32);
wall[pWall->nextwall].cstat |= 16;
}
}
break;