raze-gles/polymer/eduke32/source
helixhorned f3e992b0c8 Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.
git-svn-id: https://svn.eduke32.com/eduke32@1725 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-09 21:10:26 +00:00
..
enet Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio 2010-08-17 20:00:44 +00:00
jaudiolib Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio 2010-08-17 20:00:44 +00:00
jmact mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
_functio.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c New CON commands: 2010-09-27 21:52:04 +00:00
actors.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
anim.c rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
anim.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
astub.c Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
config.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
config.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
demo.c Damnit 2010-08-02 08:19:28 +00:00
demo.h Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh* 2010-08-12 21:06:51 +00:00
duke3d.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
function.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
game.c Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
game.h New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error. 2010-10-17 14:49:39 +00:00
gamedef.c New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error. 2010-10-17 14:49:39 +00:00
gamedef.h New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path. 2010-10-09 22:59:17 +00:00
gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
gameexec.c New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path. 2010-10-09 22:59:17 +00:00
gameexec.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamestructures.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamevars.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamevars.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
global.c New CON commands: 2010-09-27 21:52:04 +00:00
global.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
grpscan.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
m32def.h Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
m32exec.c Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
m32structures.c Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
m32vars.c msvc compile fix 2010-09-01 02:35:36 +00:00
macros.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mapster32.h Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio 2010-08-17 20:00:44 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c SDL and menu joystick fixes by NY00123 (thanks!). 2010-10-21 02:20:40 +00:00
menus.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
midi.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
names.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
namesdyn.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
namesdyn.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
net.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
net.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
old.diff Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
osdcmds.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdcmds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c Fix some crashes with weapon sounds inappropriately set to -1 in the cons 2010-08-08 00:06:26 +00:00
player.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
premap.c Damnit 2010-08-02 08:19:28 +00:00
premap.h Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh* 2010-08-12 21:06:51 +00:00
rts.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Automatically name savegames based on the map name instead of canceling the save if no name is entered 2010-09-14 18:19:38 +00:00
savegame.h Automatically name savegames based on the map name instead of canceling the save if no name is entered 2010-09-14 18:19:38 +00:00
sdlmusic.c Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me. 2010-11-09 21:10:26 +00:00
sector.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sector.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
soundefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
sounds.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sounds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sounds_mapster32.c Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio 2010-08-17 20:00:44 +00:00
sounds_mapster32.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
startwin.game.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00