raze-gles/source
Christoph Oelckers 93bb774573 - flat alignment.
This still gets redone each frame for each sector and needs to be buffered
2021-03-19 19:53:55 +01:00
..
build - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
common - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
core - flat alignment. 2021-03-19 19:53:55 +01:00
games - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
glbackend - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - flat rendering WIP. 2021-03-18 21:50:02 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp