raze-gles/polymer/eduke32/build/src
helixhorned 92e5d8214d SDL layer: don't call SDL_SetGammaRamp() if there would be no change.
This is in the similar vein as the set-palette deferring and it's this
that fixes the low FPS in the radioactively contaminated area in AMC TC:
Megabase (since setgamma() is called from setbrightness()).

Again, update issues might be expected, but changing focus between EDuke32
and the desktop and back seems to restore the gamma settings properly on
Kubuntu. Looks like X (or whatever above handles this stuff) maintains it
on a per-application basis.

git-svn-id: https://svn.eduke32.com/eduke32@2222 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:34:57 +00:00
..
misc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util checkdefs.sh script: hackish support for CON files, only 'include *.con' and 2011-12-12 23:18:00 +00:00
a-c.c * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer. 2011-04-14 20:48:08 +00:00
a.masm Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
a.nasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c Remove after_handleevents_hook and its only user, the keystatus-level clearing 2011-11-25 09:50:07 +00:00
build.c Fix non-TROR build and add a warning that such a build is only useful for 2011-12-25 15:33:02 +00:00
cache1d.c polymer.c: Fix a potential zero-size calloc call when a two-walled sector 2011-09-06 17:46:34 +00:00
compat.c Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects. 2011-02-21 23:08:21 +00:00
config.c Mapster32: new cfg var 'glusememcache', the same as r_memcache cvar. 2011-12-03 13:13:28 +00:00
crc32.c A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
defs.c Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c screenshots: remove the old inversion and PCX code from the source 2011-12-28 20:34:26 +00:00
engine_priv.h Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer. 2011-10-02 22:38:09 +00:00
glbuild.c fix osx build: looks like it doesn't have the GL debugging functions 2011-10-11 16:52:53 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs. 2011-06-16 19:39:22 +00:00
kplib.c Tweaks to compile the release build with clang. Now if it only would not 2011-12-15 22:43:01 +00:00
lzwnew.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
md4.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
mdsprite.c Eliminate potential malloc(0) calls when loading (converting) md2 models 2011-11-25 09:49:40 +00:00
mutex.c Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
nedmalloc.c fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness) 2011-02-06 22:57:32 +00:00
osd.c * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Fix non-TROR build and add a warning that such a build is only useful for 2011-12-25 15:33:02 +00:00
polymost.c polymost_printext256: fix oob read when passing negative 'col' or 'backcol' 2011-12-09 19:09:29 +00:00
pragmas.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
quicklz.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
rawinput.c Remove the -nopause switch of r2108, since it didn't help at all. 2011-11-17 21:09:49 +00:00
scriptfile.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
sdlayer.c SDL layer: don't call SDL_SetGammaRamp() if there would be no change. 2011-12-28 20:34:57 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0 2011-01-31 04:13:53 +00:00
StartupWinController.editor.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startwin.editor.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
textfont.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
winlayer.c Remove after_handleevents_hook and its only user, the keystatus-level clearing 2011-11-25 09:50:07 +00:00