raze-gles/source/common
2021-08-22 15:03:28 +10:00
..
2d - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
audio - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
engine - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
filesystem - Add GetLongName() method to FileSystem class. 2021-08-22 15:03:28 +10:00
fonts - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
menu - Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu. 2021-08-05 14:52:51 +10:00
models - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
rendering - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
scripting - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
thirdparty - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. 2021-07-11 09:11:59 +02:00
utility - Add Contains() method to TArray class, returning a true/false bool as appropriate. 2021-08-21 13:34:58 +10:00