raze-gles/polymer/eduke32/source/sw/src/reserve.h

45 lines
1.6 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef RESERVE_H
#define RESERVE_H
// This header is used for reserving tile space for programatic purposes
// MAXTILES is currently at 6144 in size - anything under this is ok
#define MAXMIRRORS 8
// This is just some, high, blank tile number not used
// by real graphics to put the MAXMIRRORS mirrors in
#define MIRRORLABEL 6000
#define TILT_TILE 6016
// save screen and tilt tile stuff
#define SAVE_SCREEN_TILE 6017
#define SAVE_SCREEN_XSIZE 160L
#define SAVE_SCREEN_YSIZE 100L
#endif