raze-gles/polymer/eduke32/source/lunatic/dynsymlist
helixhorned f9e61ce37e Lunatic: fix up Makefiles, split dynsymlists.
The Makefile now has separate {GAME,EDITOR}LDFLAGS, so the correct
dynamic symbol list can be specified.

git-svn-id: https://svn.eduke32.com/eduke32@3057 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:25:58 +00:00

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{
engine_main_arrays_are_static;
engine_v8;
sector;
wall;
sprite;
spriteext;
numsectors;
numwalls;
numyaxbunches;
totalclock;
xdim;
ydim;
yax_getbunch;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
headsectbunch;
nextsectbunch;
ksqrt;
hitscan;
rotatesprite;
gethitickms;
g_sizes_of_what;
g_sizes_of;
kopen4loadfrommod;
kfilelength;
kclose;
kread;
actor;
ud;
g_player;
playerswhenstarted;
luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;
rand_jkiss_u32;
rand_jkiss_dbl;
md4once;
};