raze-gles/source
Christoph Oelckers 8eef69b1a6 - compile fixes.
2020-03-02 23:05:07 +01:00
..
blood - use the proper way to register an empty song on Blood maps without music. 2020-03-01 12:57:23 +01:00
build - removed some editor-only code from engine.cpp 2020-03-01 19:12:18 +01:00
common - Clang complained again. :( 2020-03-01 16:43:34 +01:00
duke3d - Duke: Do not let the max kill counter underflow. 2020-03-01 08:35:05 +01:00
exhumed - compile fixes. 2020-03-02 23:05:07 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - fixed some warnings in Deer Huntin' code 2020-03-02 15:41:30 +01:00
sw - that was stupid. 2020-03-01 18:40:49 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00