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a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
clip.cpp
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Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0
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2020-01-29 19:10:26 +01:00 |
common.cpp
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
compat.cpp
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- cleanup and removal of unused code.
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2019-12-29 16:35:51 +01:00 |
defs.cpp
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- automap color fix.
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2020-01-30 22:05:18 +01:00 |
engine.cpp
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- use a non-0 depth bias for sprites.
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2020-02-06 18:44:06 +01:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
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2020-01-25 10:56:30 +01:00 |
glsurface.cpp
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- collect all 3D geometry in a list so that it can be rendered later.
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2020-01-18 22:41:08 +01:00 |
hash.cpp
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.cpp
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- fixed swapped color channels in the tinting part of the shader.
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2020-02-05 20:02:50 +01:00 |
mdsprite.cpp
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Set functions and variables that can be static to be static
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2020-01-28 22:21:53 +01:00 |
mhk.cpp
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Blood: prefix the new maphack tokens with md
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2020-01-11 22:24:13 +01:00 |
palette.cpp
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- automap color fix.
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2020-01-30 22:05:18 +01:00 |
polymost.cpp
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- disable palette emulation for Blood's cutscenes.
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2020-02-04 20:40:10 +01:00 |
pragmas.cpp
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- copybyte is not the same as memcpy.
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2019-12-15 21:06:41 +01:00 |
scriptfile.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
sdlayer.cpp
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- moved bits of my own code to properly copyrighted files.
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2020-01-12 14:54:43 +01:00 |
timer.cpp
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- fixed savegame validation and recursive ticker calls.
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2019-11-30 23:33:04 +01:00 |
voxmodel.cpp
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Set functions and variables that can be static to be static
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2020-01-28 22:21:53 +01:00 |