raze-gles/source/common/filesystem
Christoph Oelckers 8d5e665caa - various initialization related changes
* reroute several error conditions to I_Error.
* removed some soon-to-be obsolete GRP loading code.
* explicitly trigger the SetDefaults script events which depended on side effects from the config implementation.
* removed the nonsensical file system switch. All this does is create instabilities because it is non-obvious from where data is loaded. If a resource is mounted, it should be checked for content no matter what. While this may affect the stray weird mod out there it is a necessity if we want to allow transparent project repackaging.
2019-11-01 09:30:28 +01:00
..
ancientzip.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
ancientzip.h - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
cache.cpp - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
file_7z.cpp - rework of the file system code. 2019-10-31 01:48:10 +01:00
file_directory.cpp - rework of the file system code. 2019-10-31 01:48:10 +01:00
file_grp.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
file_lump.cpp - rework of the file system code. 2019-10-31 01:48:10 +01:00
file_pak.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
file_rff.cpp - fixed compilation of file system code. 2019-10-31 18:06:05 +01:00
file_zip.cpp - fixed compilation of file system code. 2019-10-31 18:06:05 +01:00
file_zip.h - rework of the file system code. 2019-10-31 01:48:10 +01:00
filesystem.cpp - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
filesystem.h - various initialization related changes 2019-11-01 09:30:28 +01:00
resourcefile.cpp - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
resourcefile.h - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00