raze-gles/source/common/fonts
Christoph Oelckers 8b1757eee2 - got rid of most of the font system's baggage that's no longer needed.
Mainly this means that it's no longer necessary to reorder the palette to get working translated glyphs, so the FFontChar1 class and the TranslatedPic member and its invasive handling could all be cleaned out.
All font operations now take place on true color data, with the sole execption of FSpecialFont's 'notranslate' handling.
2021-05-25 12:59:09 +02:00
..
font.cpp - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
fontinternals.h - refactored the special fonts away from BuildTranslation so that this function and the entire large heap of ugly baggage it drags in can finally be deleted. 2021-05-25 12:59:09 +02:00
hexfont.cpp - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
myiswalpha.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlelumpfont.cpp - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
singlepicfont.cpp - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
specialfont.cpp - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
v_font.cpp - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
v_font.h - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
v_text.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
v_text.h - v_text updated and moved to 'common'. 2020-05-24 22:32:05 +02:00