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b23424485a
Since the decoder cannot handle sound, there's two options: 1: Use the same sounds as the video it replaces. 2: If an identifiable streamable sound with the same base name is found, it will be played along with the video. Fixes #133
21 lines
622 B
C++
21 lines
622 B
C++
#pragma once
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#include "zstring.h"
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#include "tarray.h"
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#include "name.h"
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typedef TMap<FName, FName> MusicAliasMap;
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extern MusicAliasMap MusicAliases;
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// Totally minimalistic interface - should be all the game modules need.
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void Mus_InitMusic();
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void Mus_UpdateMusic();
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int Mus_Play(const char *mapname, const char *fn, bool loop);
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void Mus_Stop();
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bool Mus_IsPlaying();
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void Mus_SetPaused(bool on);
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void Mus_ResumeSaved();
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FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn);
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class FSerializer;
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void Mus_Serialize(FSerializer& arc);
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int LookupMusic(const char* fn, bool onlyextended = false);
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