mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
244 lines
7.6 KiB
C++
244 lines
7.6 KiB
C++
//
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Copyright(C) 2002-2016 Christoph Oelckers
|
|
// All rights reserved.
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
|
|
#include "texturemanager.h"
|
|
#include "hw_drawinfo.h"
|
|
#include "hw_drawstructs.h"
|
|
#include "hw_portal.h"
|
|
//#include "hw_lighting.h"
|
|
#include "hw_material.h"
|
|
#include "gamefuncs.h"
|
|
#include "build.h"
|
|
#include "cmdlib.h"
|
|
|
|
CVAR(Bool,gl_noskyboxes, false, 0)
|
|
FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilemap, int remap);
|
|
FGameTexture* SkyboxReplacement(FTextureID picnum, int palnum);
|
|
|
|
//==========================================================================
|
|
//
|
|
// Set up the skyinfo struct
|
|
//
|
|
//==========================================================================
|
|
|
|
void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane, PalEntry FadeColor)
|
|
{
|
|
int picnum = plane == plane_ceiling ? sector->ceilingpicnum : sector->floorpicnum;
|
|
int palette = plane == plane_ceiling ? sector->ceilingpal : sector->floorpal;
|
|
|
|
int32_t dapyscale = 0, dapskybits = 0, dapyoffs = 0, daptileyscale = 0;
|
|
FGameTexture* skytex = SkyboxReplacement(tileGetTexture(picnum)->GetID(), palette);
|
|
int realskybits = 0;
|
|
// todo: check for skybox replacement.
|
|
if (!skytex)
|
|
{
|
|
int remap = TRANSLATION(Translation_Remap + curbasepal, palette);
|
|
|
|
int16_t const* dapskyoff = getpsky(picnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
|
|
int tw = tileWidth(picnum);
|
|
if ((1 << sizeToBits(tw)) < tw) dapskybits--; // Build math is weird.
|
|
|
|
skytex = GetSkyTexture(picnum, dapskybits, dapskyoff, remap);
|
|
realskybits = dapskybits;
|
|
if (skytex) dapskybits = 0;
|
|
else skytex = tileGetTexture(picnum);
|
|
}
|
|
|
|
float xpanning = plane == plane_ceiling ? sector->ceilingxpan_ : sector->floorxpan_;
|
|
float ypanning = plane == plane_ceiling ? sector->ceilingypan_ : sector->floorypan_;
|
|
|
|
// dapyscale is not relvant for a sky dome.
|
|
sky->y_scale = FixedToFloat(daptileyscale);
|
|
sky->cloudy = !!(sector->exflags & SECTOREX_CLOUDSCROLL);
|
|
if (!sky->cloudy)
|
|
{
|
|
sky->y_offset = dapyoffs * 1.5;
|
|
sky->x_offset = xpanning / (1 << (realskybits - dapskybits));
|
|
}
|
|
else
|
|
{
|
|
sky->y_offset = ypanning;
|
|
sky->x_offset = 2 * xpanning / (1 << (realskybits - dapskybits));
|
|
}
|
|
sky->fadecolor = FadeColor;
|
|
sky->shade = 0;// clamp(plane == plane_ceiling ? sector->ceilingshade : sector->floorshade, 0, numshades - 1);
|
|
sky->texture = skytex;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Calculate sky texture for ceiling or floor
|
|
//
|
|
//==========================================================================
|
|
|
|
void HWWall::SkyPlane(HWDrawInfo *di, sectortype *sector, int plane, bool allowreflect)
|
|
{
|
|
int ptype;
|
|
|
|
if ((sector->portalflags == PORTAL_SECTOR_CEILING && plane == plane_ceiling) || (sector->portalflags == PORTAL_SECTOR_FLOOR && plane == plane_floor))
|
|
{
|
|
if (screen->instack[1 - plane] || sector->portalnum >= (int)allPortals.Size()) return;
|
|
portal = &allPortals[sector->portalnum];
|
|
PutPortal(di, PORTALTYPE_SECTORSTACK, plane);
|
|
}
|
|
else if ((sector->portalflags == PORTAL_SECTOR_CEILING_REFLECT && plane == plane_ceiling) || (sector->portalflags == PORTAL_SECTOR_FLOOR_REFLECT && plane == plane_floor))
|
|
{
|
|
ptype = PORTALTYPE_PLANEMIRROR;
|
|
if (plane == plane_ceiling && (sector->ceilingstat & CSTAT_SECTOR_SLOPE)) return;
|
|
if (plane == plane_floor && (sector->floorstat & CSTAT_SECTOR_SLOPE)) return;
|
|
planemirror = plane == plane_floor ? §or->floorz : §or->ceilingz;
|
|
PutPortal(di, PORTALTYPE_PLANEMIRROR, plane);
|
|
}
|
|
else
|
|
{
|
|
ptype = PORTALTYPE_SKY;
|
|
HWSkyInfo skyinfo;
|
|
initSkyInfo(di, &skyinfo, sector, plane, fade);
|
|
ptype = PORTALTYPE_SKY;
|
|
sky = &skyinfo;
|
|
PutPortal(di, ptype, plane);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Skies on one sided walls
|
|
//
|
|
//==========================================================================
|
|
|
|
void HWWall::SkyNormal(HWDrawInfo* di, sectortype* fs, FVector2& v1, FVector2& v2, float fch1, float fch2, float ffh1, float ffh2)
|
|
{
|
|
if ((fs->ceilingstat & CSTAT_SECTOR_SKY) || fs->portalflags == PORTAL_SECTOR_CEILING || fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
|
|
{
|
|
ztop[0] = ztop[1] = 32768.0f;
|
|
zbottom[0] = fch1;
|
|
zbottom[1] = fch2;
|
|
SkyPlane(di, fs, plane_ceiling, true);
|
|
}
|
|
|
|
if ((fs->floorstat & CSTAT_SECTOR_SKY) || fs->portalflags == PORTAL_SECTOR_FLOOR || fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
|
|
{
|
|
ztop[0] = ffh1;
|
|
ztop[1] = ffh2;
|
|
zbottom[0] = zbottom[1] = -32768.0f;
|
|
SkyPlane(di, fs, plane_floor, true);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Upper Skies on two sided walls
|
|
//
|
|
//==========================================================================
|
|
|
|
void HWWall::SkyTop(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2, float fch1, float fch2)
|
|
{
|
|
if (fs->portalflags == PORTAL_SECTOR_CEILING || fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
|
|
{
|
|
if (fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
|
|
{
|
|
|
|
/*
|
|
float backreflect = bs->GetReflect(sectortype::ceiling);
|
|
if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
|
|
{
|
|
// Don't add intra-portal line to the portal.
|
|
return;
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
if (bs->portalflags == PORTAL_SECTOR_CEILING && bs->portalnum == fs->portalnum)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (fs->ceilingstat & CSTAT_SECTOR_SKY)
|
|
{
|
|
if (bs->ceilingstat & CSTAT_SECTOR_SKY)
|
|
{
|
|
return;
|
|
}
|
|
|
|
flags |= HWF_SKYHACK; // mid textures on such lines need special treatment!
|
|
}
|
|
else return;
|
|
|
|
ztop[0] = ztop[1] = 32768.0f;
|
|
zbottom[0] = fch1;
|
|
zbottom[1] = fch2;
|
|
SkyPlane(di, fs, plane_ceiling, true);
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Lower Skies on two sided walls
|
|
//
|
|
//==========================================================================
|
|
|
|
void HWWall::SkyBottom(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2, float ffh1, float ffh2)
|
|
{
|
|
if (fs->portalflags == PORTAL_SECTOR_FLOOR || fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
|
|
{
|
|
if (fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
|
|
{
|
|
|
|
/*
|
|
float backreflect = bs->GetReflect(sectortype::floor);
|
|
if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
|
|
{
|
|
// Don't add intra-portal line to the portal.
|
|
return;
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
if (bs->portalflags == PORTAL_SECTOR_FLOOR && bs->portalnum == fs->portalnum)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
// stacked sectors
|
|
}
|
|
else if (fs->floorstat & CSTAT_SECTOR_SKY)
|
|
{
|
|
|
|
if (bs->floorstat & CSTAT_SECTOR_SKY)
|
|
{
|
|
return;
|
|
}
|
|
flags |= HWF_SKYHACK; // mid textures on such lines need special treatment!
|
|
}
|
|
else return;
|
|
|
|
zbottom[0] = zbottom[1] = -32768.0f;
|
|
ztop[0] = ffh1;
|
|
ztop[1] = ffh2;
|
|
SkyPlane(di, fs, plane_floor, true);
|
|
}
|
|
|