raze-gles/polymer/eduke32
2015-05-19 22:05:45 +00:00
..
build SW: Parallaxed skies. 2015-05-19 22:05:20 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform iOS: Set up and enable building with USE_OPENGL. DONT_BUILD. 2015-05-16 20:16:27 +00:00
rsrc Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
source SW: Rip out nonexistent calls to AudioLib CD playback functions. 2015-05-19 22:05:45 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
eduke32.vcxproj.filters Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
Makefile SW: Parallaxed skies. 2015-05-19 22:05:20 +00:00
Makefile.common Ensure that Objective-C compiler invocations include the C-only options that we specify, especially -std=gnu99. DONT_BUILD. 2015-04-26 00:58:08 +00:00
Makefile.deps Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
Makefile.msvc Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00