raze-gles/source/sw
Mitchell Richters 894feb1c80 - SW: When beginning to operate a sector object, just forcibly set the angle in the ticker.
* Angle transition is not meant to be smooth or scaled to a target, it's just meant to get the player to the necessary angle.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=70191.
2020-10-12 13:15:19 +11:00
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src - SW: When beginning to operate a sector object, just forcibly set the angle in the ticker. 2020-10-12 13:15:19 +11:00
CMakeLists.txt - removed all automap code from SW and the flat drawer from the backend. 2020-09-06 12:14:08 +02:00