raze-gles/source
Christoph Oelckers 893686709b - removed the redundant rfreq factor from CalcSmoothRatio.
I never realized it was redundant when consolidating the interpolation math into one function - originally this was done in a way that it wasn't obvious.
This also eliminates the dependency on refreshFreq which never actually made any sense.
2020-07-14 12:32:59 +02:00
..
blood - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
build - factor in xdimenscale and viewingrangerecip when calculating renderSetVisibility(). 2020-07-03 14:42:41 +02:00
common - made mouse scaling in Cocoa backend match other platforms 2020-07-07 11:37:23 +03:00
core - removed the redundant rfreq factor from CalcSmoothRatio. 2020-07-14 12:32:59 +02:00
duke3d - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
exhumed - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
glbackend - change std::max() to std::min() in glbackend.h. Fixes issue in coelckers/Raze#83. 2020-07-05 09:05:19 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
sw - change mouse input from int to float and adjust games accordingly. 2020-07-04 18:28:00 +02:00
thirdparty engine: update libdivide 2020-06-17 12:26:03 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00