This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
raze-gles
Watch
0
Star
0
Fork
You've already forked raze-gles
0
mirror of
https://github.com/ZDoom/raze-gles.git
synced
2025-02-14 07:31:11 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
88c95a18f7
raze-gles
/
polymer
History
terminx
88c95a18f7
Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
...
git-svn-id:
https://svn.eduke32.com/eduke32@3102
1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 15:54:35 +00:00
..
eduke32
Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
2012-10-30 15:54:35 +00:00
synthesis.sh
synthesis.sh:
2012-03-04 09:33:23 +00:00