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raze-gles
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3102
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2
branches
1
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128
MiB
C++
78.3%
C
17.1%
ZenScript
2%
M4
0.5%
Yacc
0.5%
Other
1.5%
88c95a18f7
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88c95a18f7
Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
...
git-svn-id:
https://svn.eduke32.com/eduke32@3102
1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 15:54:35 +00:00
polymer
Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
2012-10-30 15:54:35 +00:00
.gitignore
Remove polymer-perf related lines from .gitignore
2012-10-05 22:37:26 +00:00