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The problem was there(GAME.CON) // loading screen onevent EVENT_GETLOADTILE { sound AAVE // uses spritesound and crashes } endevent Note: the sound was supposed to be played once but with my approach it plays several sounds simultaneously and that's bad. I have chosen not to limit the sound command usage for WW2GI compatibility. I doubt whether I should commit this and decided that it's better to do after all. If you have a better approach, you're welcome. git-svn-id: https://svn.eduke32.com/eduke32@805 1a8010ca-5511-0410-912e-c29ae57300e0 |
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