raze-gles/polymer/eduke32/source/mapster32.h
helixhorned 88af77d484 Added quick map testing functionality (Windows only)
git-svn-id: https://svn.eduke32.com/eduke32@1065 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 13:41:18 +00:00

223 lines
6.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#define TICSPERFRAME 3
// #define VULGARITY
char *defsfilename = "duke3d.def";
extern char keystatus[];
extern short defaultspritecstat;
extern int posx, posy, posz, horiz, qsetmode;
extern short ang, cursectnum;
extern short ceilingheinum, floorheinum;
extern char names[MAXTILES][25];
extern int ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;
extern int zmode, kensplayerheight, zlock;
extern short editstatus, searchit;
extern int searchx, searchy, osearchx, osearchy; //search input
extern short searchsector, searchwall, searchstat; //search output
#define COLOR_RED 248
#define COLOR_WHITE 31
static int ototalclock = 0;
#define NUMOPTIONS 9
char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
unsigned char keys[NUMBUILDKEYS] =
{
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
0x1e,0x2c,0xd1,0xc9,0x47,0x49,
0x9c,0x1c,0xd,0xc,0xf,0x29
};
int nextvoxid = 0;
extern int whitecol;
extern char vgapal16[4*256];
extern void AutoAlignWalls(int nWall0, int ply);
extern char changechar(char dachar, int dadir, char smooshyalign, char boundcheck);
extern void updatenumsprites(void);
extern int lastpm16time, synctics;
extern int halfxdim16, midydim16, zoom;
extern void fixrepeats(short i);
char autospritehelp=0,autosecthelp=0;
short MinRate=24, MinD=3;
int xoldtimerhandler, lastmessagetime=-1;
char tempbuf[1024]; //1024
int numsprite[MAXSPRITES];
int multisprite[MAXSPRITES];
char lo[32];
char levelname[255];
short curwall=0,curwallnum=0;
short cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0;
short search_lotag=0,search_hitag=0;
char wallsprite=0;
char helpon=0;
//static char onwater=0;
unsigned char onnames=4, usedcount=1;
short cursprite;
int mousxplc, mousyplc, ppointhighlight;
int counter=0;
unsigned char nosprites=0,purpleon=0,skill=4;
unsigned char framerateon=1,shadepreview=0,sidemode=0;
int autosave=180;
extern int vel, svel, hvel, angvel;
int xvel, yvel, timoff;
static void SearchSectorsForward();
static void SearchSectorsBackward();
static inline void SpriteName(short spritenum, char *lo2);
static void PrintStatus(char *string,int num,char x,char y,char color);
static inline void SetBOSS1Palette();
static inline void SetSLIMEPalette();
static inline void SetWATERPalette();
static inline void SetGAMEPalette();
extern short grid;
static void EditSpriteData(short spritenum);
static void EditWallData(short wallnum);
static void EditSectorData(short sectnum);
static void FuncMenu(void);
char GAMEpalette[768];
char WATERpalette[768];
char SLIMEpalette[768];
char TITLEpalette[768];
char REALMSpalette[768];
char BOSS1palette[768];
char num_tables;
int updownunits=1024;
extern short highlightsector[MAXSECTORS], highlightsectorcnt;
extern short highlight[MAXWALLS];
extern short pointhighlight, linehighlight, highlightcnt;
extern short asksave;
char getmessage[162], getmessageleng;
int getmessagetimeoff, charsperline;
extern int startposx, startposy, startposz;
extern short startang, startsectnum;
int autosavetimer;
extern int numsprites;
extern int showfirstwall;
extern char spritecol2d[MAXTILES][2];
extern char custom2dcolors;
int intro=0;
extern int ydim16, halfxdim16, midydim16, zoom;
extern intptr_t frameplace;
extern char pow2char[8];
static int acurpalette=0;
extern void showsectordata(short sectnum);
extern void showwalldata(short wallnum);
extern void showspritedata(short spritenum);
extern int checksectorpointer(short i, short sectnum);
extern double msens;
void ContextHelp(short spritenum);
void ResetKeys();
extern void fixspritesectors(void);
#define KEY_PRESSED(sc) KB_KeyPressed((sc))
// This table defines the various zoom levels, the numbers being the pixel width
// and height of the sprite when plotted on the screen. Probably zooms in too far
// for some, but I'm a blind old git :-(
#define FUCKING_GOOD_EYESIGHT 16
static const int ZoomToThumbSize[] =
{
FUCKING_GOOD_EYESIGHT, 32, 64, 128, 192, 256, 384, 512
} ;
#define NUM_ZOOMS (sizeof(ZoomToThumbSize)/sizeof(ZoomToThumbSize[0]))
#define INITIAL_ZOOM 2
typedef struct
{
int *pIds ; // ptr to list of tile Ids
int nIds ; // num of tile ids
char *szText ; // description to present to user.
char key1 ; // key1 and key2 are two alternative keypresses used to
char key2 ; // select tile set. Bodge to do eary upper/lower case handling
char color1; // 2d sprite color 1
char color2; // 2d sprite color 2
} TileGroup;
#define MAX_TILE_GROUPS 32
#define MAX_TILE_GROUP_ENTRIES 1024
TileGroup s_TileGroups[MAX_TILE_GROUPS];
int tilegroupItems;
int tilegroupActors;
static unsigned int tile_groups = 0;
#define NUMPRINTABLES 94
#define MAX_ALPHABETS 32
// alphabet definitions struct for the sprite text renderer
typedef struct
{
short pic[NUMPRINTABLES]; // maps printable ASCII chars to tilenums
signed char xofs[NUMPRINTABLES]; // additional offset
signed char yofs[NUMPRINTABLES];
} alphabet_t;
alphabet_t alphabets[MAX_ALPHABETS];
static int numalphabets = 0;
#define FIRST_USER_ART_TILE 3584
// Some atomic tiles are sprinkled in the V1.3d's area but
// this is where the main atomic tiles start :-
#define FIRST_ATOMIC_TILE 4096
#define FIRST_EXTENDED_TILE 6144
#define SECOND_EXTENDED_TILE 9216
extern short localartfreq[MAXTILES];
extern short localartlookup[MAXTILES], localartlookupnum;
extern int lockclock;
extern void clearkeys(void);
#ifdef _WIN32
static char *testplay_addparam = 0;
#endif