raze-gles/source/build/include
Christoph Oelckers 880b811e0d - rewrote map loader to work independently of data structure sizes.
This is needed to extend a few fields that are too narrow - e.g. the texture offset fields have no room for interpolating scrolling textures.
Blood not done yet, will also need to be changed to get rid of the limits.
2020-09-22 22:40:53 +02:00
..
build.h - rewrote map loader to work independently of data structure sizes. 2020-09-22 22:40:53 +02:00
buildtypes.h - rewrote map loader to work independently of data structure sizes. 2020-09-22 22:40:53 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - removed a bit more useless cruft from compat.h. 2020-09-11 19:45:17 +02:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - more compat.h cleanup 2020-09-08 18:48:18 +02:00
pragmas.h - replaced swapptr with std::swap. 2020-09-11 19:28:19 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - split the worker part for tileImportTexture out of the parser. 2020-09-15 01:21:17 +02:00