.. |
blood
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- moved hictinting data into the lookup tables.
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2020-05-29 20:15:42 +02:00 |
build
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Engine: fix sprite sorting issue that caused broken voxel rendering in polymost
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2020-05-30 23:28:41 +02:00 |
common
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
core
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
duke3d
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- moved hictinting data into the lookup tables.
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2020-05-29 20:15:42 +02:00 |
exhumed
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PCExhumed: MoveSector() updates player position variables. Fixes #366
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2020-05-30 23:34:26 +02:00 |
glbackend
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
libsmackerdec
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- manual update of some missed content.
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2020-05-22 18:28:03 +02:00 |
platform
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
rr
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- texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system.
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2020-05-29 23:33:26 +02:00 |
sw
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SW: Call OSD_DisplayQueued in DemoPlayback,
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2020-05-30 23:28:24 +02:00 |
thirdparty
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- code cleanup / removal of imgui.
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2020-04-12 08:30:39 +02:00 |
__autostart.cpp
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
CMakeLists.txt
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |