raze-gles/polymer/eduke32/build/src
helixhorned 1d11b6fdd6 Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
..
misc Delete a bunch of crusty old outdated unused files. 2014-07-22 07:25:09 +00:00
util compat_tools.c: match definition of 'editstatus'to declarations in other places. DONT_BUILD. 2015-01-24 19:14:39 +00:00
SDLMain.m Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
a-c.c a-c.c: eliminate narrowing int32_t -> uint32_t conversions. DONT_BUILD. 2014-12-01 19:52:08 +00:00
a.masm Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD. 2014-11-07 07:53:28 +00:00
a.nasm Fix the crash in the ASM relating to the dynamic allocation of ylookup. 2014-11-29 06:30:42 +00:00
a64.yasm Add WIP x86_64 assembly texture mapping routines. 2013-09-21 13:37:31 +00:00
baselayer.c Large batch of Polymost changes, including: 2015-03-24 00:40:33 +00:00
build.c Mapster32: honor r_usenewaspect, especially it being off. 2015-05-10 10:55:30 +00:00
cache1d.c Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode. 2015-05-03 07:04:11 +00:00
common.c Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
compat.c BSD: Build system fixes/improvements. DONT_BUILD. 2015-03-02 07:54:24 +00:00
config.c Mapster32: remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD. 2015-01-18 22:11:31 +00:00
crc32.c BSD: Build system fixes/improvements. DONT_BUILD. 2015-03-02 07:54:24 +00:00
defs.c Defs: Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def. 2015-05-03 07:05:35 +00:00
dxtfilter.c iOS: Set up and enable building with USE_OPENGL. DONT_BUILD. 2015-05-16 20:16:27 +00:00
dynamicgtk.c Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD. 2014-11-29 00:32:28 +00:00
engine.c Free alloc'd anims in h_dukeanim. Adds a function hash_loop(). 2015-05-25 12:57:49 +00:00
engine_oldmap.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
engine_priv.h SW: Parallaxed skies. 2015-05-19 22:05:20 +00:00
glbuild.c iOS: Set up and enable building with USE_OPENGL. DONT_BUILD. 2015-05-16 20:16:27 +00:00
gtkbits.c Fix C/GTK2/SDL1.2 build. DONT_BUILD. 2014-11-28 08:30:31 +00:00
hightile.c Nocompress and nodownsize for skyboxes 2015-02-18 01:47:00 +00:00
jwzgles.c iOS: Set up and enable building with USE_OPENGL. DONT_BUILD. 2015-05-16 20:16:27 +00:00
kplib.c Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode. 2015-05-03 07:04:11 +00:00
lunatic.c Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lz4.c Fix a couple of clang warnings. DONT_BUILD. 2014-10-29 17:05:15 +00:00
md4.c Reinstate MD4. 2015-01-08 15:13:28 +00:00
mdsprite.c iOS: Set up and enable building with USE_OPENGL. DONT_BUILD. 2015-05-16 20:16:27 +00:00
mingw_main.c Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c. 2013-10-06 07:49:26 +00:00
mmulti_null.c KenBuild. 2014-07-24 14:01:44 +00:00
mutex.c Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes. 2014-04-17 19:58:07 +00:00
osd.c Free alloc'd anims in h_dukeanim. Adds a function hash_loop(). 2015-05-25 12:57:49 +00:00
osxbits.m Refine the previous commit a bit. DONT_BUILD. 2014-12-08 07:32:58 +00:00
polymer.c Polymer: fix rendering of middle part of 1-way masked wall. 2015-05-22 12:43:26 +00:00
polymost.c SW: Parallaxed skies. 2015-05-19 22:05:20 +00:00
pragmas.c Remove Wii-specific ASM for scale(). Libdivide is likely faster; tests on a real Wii pending. DONT_BUILD. 2014-10-25 10:17:04 +00:00
rawinput.c Some minor fixes. DONT_BUILD. 2014-11-28 08:14:00 +00:00
scriptfile.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
sdlayer.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
sdlayer12.c Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging. 2014-12-27 18:36:43 +00:00
sdlkeytrans.c SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA. 2015-04-11 13:53:09 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c GTK: Fix warnings and errors related to the banners. DONT_BUILD. 2014-11-28 23:47:46 +00:00
startosx.editor.m Fix the Wii build and clean up remaining warnings. DONT_BUILD. 2014-10-19 00:44:23 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
texcache.c iOS: Set up and enable building with USE_OPENGL. DONT_BUILD. 2015-05-16 20:16:27 +00:00
textfont.c textfont.c: make TAB character display blank. 2013-11-04 22:56:06 +00:00
voxmodel.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
wiibits.c Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD. 2014-12-17 13:02:21 +00:00
winbits.c Fix program entry point on win32, allows debugging SDL builds under MSVC. 2015-02-11 05:21:50 +00:00
winlayer.c Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading. 2015-01-11 04:56:58 +00:00
xxhash.c Update xxhash to r36 2014-09-30 04:04:12 +00:00