raze-gles/source
Christoph Oelckers 84e54e4fdb - deleted several unused local variables
None of the initializers here is modifying gamestate, this looks like overcautious preservation for demo compatibility.
2020-08-30 20:24:23 +02:00
..
blood - deleted several unused local variables 2020-08-30 20:24:23 +02:00
build - fixed: The render style must be set to a defined value at the start of rendering a scene. 2020-08-30 17:40:04 +02:00
common - InputState: Exclude volume keys from setting AnyKeyStatus to true. 2020-08-27 13:05:05 +02:00
core remove unused stuff 2020-08-30 20:23:48 +02:00
exhumed - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
games/duke - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
glbackend - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00