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- fixed: The render style must be set to a defined value at the start of rendering a scene.
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@ -2457,6 +2457,7 @@ void polymost_drawrooms()
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GLInterface.EnableAlphaTest(false);
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GLInterface.EnableDepthTest(true);
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GLInterface.SetDepthFunc(DF_LEqual);
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GLInterface.SetRenderStyle(LegacyRenderStyles[STYLE_Translucent]);
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gvrcorrection = viewingrange*(1.f/65536.f);
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//if (glprojectionhacks == 2)
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