raze-gles/source/common/sound
Christoph Oelckers 69e018d0c4 - added serialization of playing sounds.
For ambient sounds that can be cleanly restarted a new 'transient' flag was added so that these do not get written out.
Tested on SW so far, other games yet to do.
2020-02-29 12:33:35 +01:00
..
backend - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
thirdparty - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_environment.cpp - reverb testing code 2020-02-02 20:29:43 +01:00
s_sound.cpp - added serialization of playing sounds. 2020-02-29 12:33:35 +01:00
s_soundinternal.h - added serialization of playing sounds. 2020-02-29 12:33:35 +01:00