raze-gles/polymer/eduke32/source/lunatic
helixhorned b5cead500a foreachmap.lua: add possibility of running code per s/w/s match with ':' shortcut
Also, add a missing "pragma pack(pop)" to build.lua.

git-svn-id: https://svn.eduke32.com/eduke32@3185 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:09:48 +00:00
..
test Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
bitar.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
bittest.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
build.lua foreachmap.lua: add possibility of running code per s/w/s match with ':' shortcut 2012-11-15 21:09:48 +00:00
con_lang.lua Add EVENT_CHANGEMENU and clean up menus.c a little more. 2012-10-29 04:29:45 +00:00
control.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
defs.ilua Lunatic: "fix" building. 2012-11-08 20:17:19 +00:00
defs_common.lua Lunatic: "fix" building. 2012-11-08 20:17:19 +00:00
defs_m32.ilua Lunatic: various tweaks. 2012-10-07 15:26:13 +00:00
dynsymlist Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
dynsymlist_m32 Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
findmaps.sh Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
foreachmap.lua foreachmap.lua: add possibility of running code per s/w/s match with ':' shortcut 2012-11-15 21:09:48 +00:00
geom.lua Lunatic: make geom.lua work standalone, fix __eq metamethods for dvec[23]_t. 2012-11-03 19:32:35 +00:00
lunacon.lua Lunatic: fix hex literal parsing on Windows, add two comments. 2012-08-02 10:52:35 +00:00
lunatic_game.c Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lunatic_game.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lunatic_m32.c Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
map2text.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapastats.lua Lunatic: add 'stat' module for running statistics. 2012-08-02 10:52:32 +00:00
mapdiff.sh build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapstats.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
mapypan.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
profdemo.lua Add helper program profdemo.lua, running EDuke32's demo profiling N times. 2012-10-01 17:52:52 +00:00
randgen.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
randwalk.lua Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
stat.lua Lunatic: various tweaks and API changes/additions. 2012-10-07 15:26:24 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00