raze-gles/source/core/raze_music.h
Christoph Oelckers b23424485a - re-implemented VP8 support.
Since the decoder cannot handle sound, there's two options:

1: Use the same sounds as the video it replaces.
2: If an identifiable streamable sound with the same base name is found, it will be played along with the video.
Fixes #133
2020-09-05 11:58:19 +02:00

21 lines
622 B
C++

#pragma once
#include "zstring.h"
#include "tarray.h"
#include "name.h"
typedef TMap<FName, FName> MusicAliasMap;
extern MusicAliasMap MusicAliases;
// Totally minimalistic interface - should be all the game modules need.
void Mus_InitMusic();
void Mus_UpdateMusic();
int Mus_Play(const char *mapname, const char *fn, bool loop);
void Mus_Stop();
bool Mus_IsPlaying();
void Mus_SetPaused(bool on);
void Mus_ResumeSaved();
FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn);
class FSerializer;
void Mus_Serialize(FSerializer& arc);
int LookupMusic(const char* fn, bool onlyextended = false);