raze-gles/polymer/eduke32/source/jaudiolib/src
hendricks266 be899ba3af For novelty, add support for RENDERTYPE=SDL under Windows.
This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

git-svn-id: https://svn.eduke32.com/eduke32@3219 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:13:29 +00:00
..
_multivc.h Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
driver_directsound.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
driver_directsound.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
driver_nosound.c Remove some warnings. 2011-01-16 03:33:48 +00:00
driver_nosound.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
driver_sdl.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
driver_sdl.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
drivers.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
drivers.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
fx_man.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
linklist.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
ll_man.h Initial working commit of JonoF's audiolib re-port... I think 2009-07-27 05:47:50 +00:00
mix.c Split r3159..r3161, part 11: Add explicit casts, pointer types. 2012-11-15 14:28:36 +00:00
mixst.c More beauty tinkering: decorate the 'start' pointer of the mixing functions 2011-11-01 22:02:37 +00:00
multivoc.c Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
multivoc.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
pitch.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
pitch.h Initial working commit of JonoF's audiolib re-port... I think 2009-07-27 05:47:50 +00:00
vorbis.c Implement OGG looping support; musicians rejoice! 2012-11-24 09:12:15 +00:00