raze-gles/polymer/eduke32
hendricks266 8282a7e846 Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions.
git-svn-id: https://svn.eduke32.com/eduke32@5107 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:11 +00:00
..
build Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions. 2015-03-28 09:49:11 +00:00
jit
package weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly. 2015-03-27 12:30:09 +00:00
platform Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
rsrc
source CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it. 2015-03-28 09:48:51 +00:00
Android.mk More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
Makefile Fix building on case-sensitive filesystems on OS X, DONT_BUILD. 2015-03-24 00:40:43 +00:00
Makefile.common BSD: Build system fixes/improvements. DONT_BUILD. 2015-03-02 07:54:24 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
_clang-format
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00