raze-gles/source/common
Christoph Oelckers 43413e4dff - r_useprecache
2019-10-23 14:39:33 +02:00
..
console - minor CVAR cleanup and refactoring of one more 2019-10-23 00:30:51 +02:00
textures Fixed stupid typo in class name 2019-10-21 09:22:55 +02:00
utility - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
gameconfigfile.cpp - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
gameconfigfile.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
gamecvars.cpp - r_useprecache 2019-10-23 14:39:33 +02:00
gamecvars.h - a few more CVARs 2019-10-23 01:30:43 +02:00
i_specialpaths.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
rts.cpp - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00