raze-gles/source
Christoph Oelckers 7f58e8b6ca 0.4.1
2020-02-09 16:14:36 +01:00
..
blood Removed IsItemSprite, IsWeaponSprite, IsAmmoSprite function duplicates 2020-02-08 12:01:24 +01:00
build - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
common 0.4.1 2020-02-09 16:14:36 +01:00
duke3d Minor clipping fix 2020-02-07 18:55:56 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - disabled progress bar on Cocoa start window 2020-02-08 16:56:52 +02:00
rr - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
sw - fixed CD music playback in SW on maps with no MIDI defined. 2020-02-08 21:37:32 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00