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Christoph Oelckers 7f3d00446d - removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
For writing FILE is mostly fine, but reading should exclusively use FileReader to ensure interoperability with the virtual file system.
2019-11-13 18:34:05 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - deleted some unused files. 2019-10-19 20:30:08 +02:00
source - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00