raze-gles/source
2020-01-01 11:49:32 +01:00
..
blood - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
build - added handling for changing the screen size (dragging the window borders / change scale factor) 2020-01-01 09:49:06 +01:00
common - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
duke3d - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
exhumed - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
glbackend - used the wrong formula to calculate shadeDiv. 2020-01-01 11:49:32 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
sw - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00