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5dcfa1cb0c
There's a second variant without this definition, so this needs to be defined internally, and since it needs to be done internally it may receive proper localization labels.
205 lines
6.5 KiB
C++
205 lines
6.5 KiB
C++
#pragma once
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// File system I/O functions.
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//
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//-----------------------------------------------------------------------------
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#include <stdexcept>
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#include "files.h"
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#include "tarray.h"
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#include "name.h"
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#include "zstring.h"
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#ifdef FindResource
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#undef FindResource
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#endif
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// We do not want to expose the resource file interface here.
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class FResourceFile;
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struct FResourceLump;
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class FileSystemError : std::runtime_error
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{
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public:
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FileSystemError(const char* err) : std::runtime_error(err) {}
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};
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// A file in memory.
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class FileData
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{
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public:
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FileData ();
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FileData (const FileData ©);
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FileData &operator= (const FileData ©);
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~FileData ();
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void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
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size_t GetSize () { return Block.Len(); }
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FString GetString () { return Block; }
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private:
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FileData (const FString &source);
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FString Block;
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friend class FileSystem;
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};
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struct FolderEntry
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{
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const char *name;
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unsigned lumpnum;
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};
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enum DICTFLAGS {
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DICT_LOAD = 4,
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DICT_LOCK = 8,
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};
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enum class ELookupMode // Todo: Merge with FResourceLump::ENameType
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{
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FullName,
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NoExtension,
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BaseName,
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BaseWithExtension,
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IdWithType,
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NumLookupModes
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};
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enum
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{
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NumLookupModes = (int)ELookupMode::NumLookupModes + 1
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};
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class FileSystem
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{
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public:
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FileSystem () = default;
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~FileSystem ();
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int InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &todelete, int maingamefiles);
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void DeleteStuff(const TArray<FString>& deletelumps, int numgamefiles);
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void AddFile (const char *filename, FileReader *wadinfo = NULL, bool nosubdirflag = false);
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void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
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int CheckIfResourceFileLoaded (const char *name) noexcept;
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const char *GetResourceFileName (int filenum) const noexcept;
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const char *GetResourceFileFullName (int filenum) const noexcept;
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int GetFirstEntry(int filenum) const noexcept;
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int GetLastEntry(int filenum) const noexcept;
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int GetEntryCount(int filenum) const noexcept;
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int FindFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept;
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int GetFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
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bool FileExists(const char* name)
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{
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return FindFile(name) >= 0;
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}
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int FindFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.GetChars(), lookupmode, filenum); }
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int GetFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.GetChars(), lookupmode, filenum); }
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bool FileExists(const FString & name)
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{
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return FindFile(name) >= 0;
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}
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int FindFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.c_str(), lookupmode, filenum); }
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int GetFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.c_str(), lookupmode, filenum); }
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bool FileExists(const std::string& name)
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{
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return FindFile(name) >= 0;
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}
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int FindResource (int resid, const char *type, int filenum = -1) const noexcept;
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int GetResource (int resid, const char *type, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
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int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags);
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TArray<FString> GetAllFilesOfType(FName type, bool withsubdirs = false);
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TArray<uint8_t> GetFileData(int file, int pad = 0); // reads file into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
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FileData ReadFile (int file);
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FileData ReadFile (const char *name) { return ReadFile (GetFile (name)); }
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inline TArray<uint8_t> LoadFile(const char* name, int padding)
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{
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auto lump = FindFile(name);
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if (lump < 0) return TArray<uint8_t>();
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return GetFileData(lump, padding);
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}
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const void *Lock(int lump);
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void Unlock(int lump, bool mayfree = false);
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const void *Get(int lump);
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// These are designed to be stand-ins for Blood's resource class.
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static const void *Lock(FResourceLump *lump);
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static void Unlock(FResourceLump *lump);
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static const void *Load(FResourceLump *lump);
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FResourceLump *Lookup(const char *name, const char *type);
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FResourceLump *Lookup(unsigned int id, const char *type);
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bool CreatePathlessCopy(const char *name, int id, int flags);
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FileReader OpenFileReader(int file); // opens a reader that redirects to the containing file's one.
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FileReader ReopenFileReader(int file, bool alwayscache = false); // opens an independent reader.
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FileReader OpenFileReader(const char* name, int where);
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int Iterate (const char *name, int *lastfile, ELookupMode lookupmode = ELookupMode::FullName); // [RH] Find files with duplication
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int FileLength (int file) const;
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int GetFileOffset (int file); // [RH] Returns offset of file in the wadfile
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int GetFileFlags (int file); // Return the flags for this file
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const char *GetFileName (int file) const;
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FString GetFileFullPath (int file) const; // [RH] Returns wad's name + file's full name
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int GetFileContainer (int file) const; // [RH] Returns filenum for a specified file
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int GetRFFIndexNum (int file) const; // Returns the RFF index number for this file
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unsigned GetFilesInFolder(const char *path, TArray<FolderEntry> &result, bool atomic) const;
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bool IsEncryptedFile(int file) const noexcept;
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int GetResourceId(int file) const;
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FName GetResourceType(int file) const;
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int GetNumResourceFiles() const { return NumFiles; }
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int GetNumEntries () const { return NumEntries; }
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FResourceLump* GetFileAt(int lump) const
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{
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return FileInfo[lump].lump;
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}
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void PrintDirectory();
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protected:
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struct FileRecord
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{
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int rfnum;
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FResourceLump* lump;
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};
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TArray<FResourceFile *> Files;
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TArray<FileRecord> FileInfo;
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TArray<uint32_t> Hashes; // one allocation for all hash lists.
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uint32_t *FirstFileIndex[NumLookupModes]; // Hash information for the base name (no path and no extension)
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uint32_t *NextFileIndex[NumLookupModes];
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uint32_t NumFiles = 0; // Not necessarily the same as FileInfo.Size()
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uint32_t NumEntries; // Hash modulus. Can be smaller than NumFiles if things get added at run time.
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void InitHashChains (); // [RH] Set up the lumpinfo hashing
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void AddLump(FResourceLump* lump);
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private:
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void DeleteAll();
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};
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extern FileSystem fileSystem;
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