raze-gles/source/common/filesystem
Christoph Oelckers 5dcfa1cb0c - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on.
There's a second variant without this definition, so this needs to be defined internally, and since it needs to be done internally it may receive proper localization labels.
2019-12-26 10:47:10 +01:00
..
ancientzip.cpp
ancientzip.h
cache.cpp - some work on a generic cache manager. 2019-11-03 10:00:19 +01:00
file_7z.cpp - rework of the file system code. 2019-10-31 01:48:10 +01:00
file_directory.cpp - always add movie and music subdirectories. 2019-12-07 00:57:45 +01:00
file_grp.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
file_lump.cpp - rework of the file system code. 2019-10-31 01:48:10 +01:00
file_pak.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
file_rff.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
file_zip.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
file_zip.h - rework of the file system code. 2019-10-31 01:48:10 +01:00
filesystem.cpp - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
filesystem.h - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
resourcefile.cpp - fixed lump filtering. 2019-12-16 13:03:22 +01:00
resourcefile.h - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00