raze-gles/source/common/menu
Christoph Oelckers 985e441d80 - transitioned all JSON-based savegame code to FSerializer and removed sjson.
Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00
..
imagescroller.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
joystickmenu.cpp - fixed a few typos and uninitialized variables. 2020-01-03 17:08:41 +01:00
listmenu.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
loadsavemenu.cpp - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
menu.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
menu.h - unpause sound when starting the demo loop. 2020-02-17 18:40:32 +01:00
menudef.cpp - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
menuinput.cpp - fixed uninitialized variable in savegame name entering menu. 2020-01-06 21:11:59 +01:00
messagebox.cpp - added Y/N to end game message. 2020-02-11 21:33:20 +01:00
optionmenu.cpp - fixed option menu positioning. 2020-01-27 22:29:00 +01:00
optionmenuitems.h - fixed hitbox for menu sliders. 2020-02-18 21:05:46 +01:00
resolutionmenu.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
savegamemanager.cpp - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00