raze-gles/polymer/eduke32/source/lunatic/doc
helixhorned 14db86ebb5 Lunatic: make gv.current{Level,Episode} one-based and document them.
Also, in LunaCON, make player .palette member read-only. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4260 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:10 +00:00
..
din_w_collapse.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_crushing.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_explosive.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_toxic.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
how_to_build_lunatic.txt Lunatic: Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW). 2013-07-19 12:49:13 +00:00
lpeg-lunatic.patch Lunatic: slight Makefile tweak for Windows preparation. 2013-07-07 20:59:14 +00:00
lunacon.txt Lunatic: run EVENT_INIT after initial Lua state creation. 2013-12-31 11:51:50 +00:00
lunatic.conf Lunatic: commit preliminary, unfinished documentation written in AsciiDoc. 2013-06-09 16:37:22 +00:00
lunatic.txt Lunatic: make gv.current{Level,Episode} one-based and document them. 2014-01-15 20:29:10 +00:00
lunatic_sh.style Lunatic doc: add Lua source code highlighting using GNU Source-highlight. 2013-10-24 17:48:19 +00:00
Makefile Lunatic: document fundamentals of shade tables, but not 'engine' API yet. 2014-01-02 00:08:39 +00:00