raze-gles/polymer/eduke32/source/lunatic/test
helixhorned 7c861cac42 Rework how the z velocity is passed from *zshoot to A_Shoot().
Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead.  Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.

git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
..
dangling_else.con Lunatic translator: fix dangling else and add a test file, tweak warnings 2012-06-13 23:13:26 +00:00
event_chaining.con Lunatic: event chaining. 2012-12-25 16:13:45 +00:00
nlcf_break.con Add a couple of test CONs: non-local control flow, rotation-fixed useractors. 2012-12-23 19:24:25 +00:00
nlcf_return.con Lunatic translator: handle -mx. 2013-01-13 16:40:07 +00:00
rotfixed_actor.con Add a couple of test CONs: non-local control flow, rotation-fixed useractors. 2012-12-23 19:24:25 +00:00
tables.lua Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
test_geom.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
test_rotspr.lua Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
weaponvars.con Rework how the z velocity is passed from *zshoot to A_Shoot(). 2013-02-07 21:01:12 +00:00