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7c861cac42
Previously, actor[].shootzvel (implementation detail, not available to CON) was checked, and if it was !=0, that was the overridden velocity. The value 0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a hack where if zvel 0 was passed and really meant, it needed to be set to 1 instead. Now we have A_ShootWithZvel() taking an additional last argument plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument. git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
dangling_else.con | ||
event_chaining.con | ||
nlcf_break.con | ||
nlcf_return.con | ||
rotfixed_actor.con | ||
tables.lua | ||
test_geom.lua | ||
test_rotspr.lua | ||
weaponvars.con |