raze-gles/source/common/engine
Christoph Oelckers 7bb6b6a1ee - do not call handleEvents outside the main loop.
In other places I_GetEvent should be used to call the system's message pump and keep the app responsive, but all game side processing should be skipped.
2020-08-16 10:00:13 +02:00
..
cycler.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
cycler.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
d_event.cpp - block game input during intro cutscenes 2020-08-11 00:42:08 +02:00
d_eventbase.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
d_gui.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
fcolormap.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
g_input.h - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
gstrings.h - added 3 missing files. 2020-04-12 08:30:43 +02:00
i_interface.cpp - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
i_interface.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
i_specialpaths.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
m_joy.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
m_joy.h - backend update. 2020-06-11 09:15:44 +02:00
m_random.cpp - 'common' update. 2020-05-23 22:43:03 +02:00
m_random.h - Linux compile fixes. 2020-05-24 16:47:00 +02:00
namedef.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
palettecontainer.cpp - fixed some palette issues 2020-05-25 00:46:46 +02:00
palettecontainer.h - use constexpr for translation utilities 2020-08-15 10:22:07 +02:00
printf.h - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
renderstyle.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
renderstyle.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
sc_man.cpp - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
sc_man.h - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
sc_man_scanner.re - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
sc_man_tokens.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
serialize_obj.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
serializer.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
serializer.h - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00
serializer_internal.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
st_start.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
startupinfo.h - fixed default for 'modern' in GameStartupInfo. 2020-06-02 16:59:21 +02:00
stats.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
stats.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
stringtable.cpp - added 3 missing files. 2020-04-12 08:30:43 +02:00
stringtable.h - added 3 missing files. 2020-04-12 08:30:43 +02:00
v_colortables.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
v_colortables.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00