raze-gles/polymer/eduke32/source/lunatic
helixhorned 7b6bf4dda2 Lunatic: new-generation map format, in-memory representation ("map-int VX").
The Lunatic build compiles with new structures for sector and wall types.
They have separate members for TROR {up,down}{bunch,nextwall}, so there are
no conflicts with other uses of members into which they were previously
shoehorned.  Also, the maximum bunch limit is bumped to 512 in that build.

Currently, loading from V7/8/9 and saving to V7 and V8 are supported.

git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:11 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
util Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua Lunatic: make some variables local, fix some bugs found using listglobals.sh. 2013-03-24 18:53:14 +00:00
bitar.lua Lunatic: access to show2dsector[], fix some permit-negative bound checks. 2013-04-07 15:20:28 +00:00
con_lang.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
control.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
defs.ilua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
defs_common.lua Lunatic: new-generation map format, in-memory representation ("map-int VX"). 2013-04-09 17:35:11 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
dynsymlist_m32 Lunatic: access to show2dsector[], fix some permit-negative bound checks. 2013-04-07 15:20:28 +00:00
geom.lua Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API. 2013-03-21 10:20:27 +00:00
listglobals.sh LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunacon.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
lunatic_game.c LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: better protection of array members inside structs. 2012-11-25 13:18:52 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: replace DukePlayer_t set-member methods with metatable magic. 2013-04-07 15:20:41 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic translator: fix some codegen and some commands. 2013-03-03 16:06:22 +00:00