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ad28630df6
This is a lot easier to manage than having them in the code. For now it piggybacks on the map hack feature, later this should use the same scripted approach as GZDoom. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |